My name is Danny. I’m a game developer, artist, and tech enthusiast.
BFA Interactive Design & Game Development, Savannah College of Art & Design, 2009
Lantana Games
Steam
itch.io
Discord
Godot 4.5
Blender 5
Adobe Photoshop CS6
Adobe Illustrator CS6
Adobe InDesign CS6
Audacity 2.4.2
DaVinci Resolve
Clickteam Fusion 2.5+
Handbrake
VirtualDub
OBS Studio
GDScript
HTML
CSS
JSON
Here are the games I’ve worked on as both independent and contract projects.
DOD – Department of Death
Lantana Games, Web / 2025
Programming, Game Design, Narrative, Art, Sound
Made with Godot 4.5
MONDRIAN – PLASTIC REALITY
Lantana Games, PC & Steam Deck / 2020
Programming, Game/Level Design, Environment Design, Community Management, Steamworks Management, Marketing and PR
Made with Clickteam Fusion 2.5+
GUNNHILDR
RatDog Games, PC / 2020
Systems Design, Environment Design, Narrative Design, Steamworks Management
Made with Unity 2020
MONDRIAN – ABSTRACTION IN BEAUTY
Lantana Games, PC / 2015
Game Design, Art, Programming, Steamworks Management, Marketing and PR
Made with Clickteam Fusion 2.5
Here’s some other stuff I’ve built.
Random graphics from game, contract, and personal projects. I’ve been a Photoshop junkie since 2001. My specialties have generally been in advertising, product mockups, memes, logos, and marketing capsules, with more recent explorations into vector art and back into 3D using Blender.